![]() ![]() ![]() The latter acted as a unique tonal layer for the reaper’s scythe. Then I blended the reverb tail of that dual swing with another reverb tail from a combination of distorted roaring sounds. I used layers of frequency filtered metallic swings for when it hits monsters in the targeted area. We wanted to give players a strong sense of satisfaction when directing the reaper towards attacking an area you select. I had to focus more on its gorey dual scythe skills rather than what it should sound like as just a regular minion. It's interesting to juxtapose my thought process behind the sound design of Summon Reaper and Eye of Winter. Another choice is a two-handed Staff.įor attributes and defensive, the following is a level 93 Necromancer character example: Name ![]() To best increase your skill build, other main skills are also recommended: Desecrate, Flame Dash, Signal Prey, Summon Skeletons.įor Necromancer class, recommend using these passives: Mindless Aggression, Unnatural Strength, Commander of Darkness, Bone Barrier, Feasting Fiends, Mistress of Sacrifice, Renewal, Call to the Slaughter, and Unwavering Stance.įor weapons, you can choose Wand / Shield. Therefore, the best support gems are Melee Physical Damage Support, Brutality Support, Minion Damage Support, etc. The gem's tag is Physical, Minion, Spell. In fact, among those players, 90% of the character is Necromancer class. This skill gem is inspired by the Witch's Necromancer ascendancy class. There is about 0.2% of Path of Exile players use this gem as the main damage skill. There are no variations in weighting based on minion type, etc, but the Reaper cannot eat "immortal" minions which can't be damaged, such as skitterbots, as they're invalid targets for the eating action, and cannot.eat untargetable minions like raging spirits because they can't be targeted.Īlso, are phantasm from summon phantasm support affected by other support gems? For each of your other minions it can see, there are two possible actions involving eating that minion which will be weighed against other possible actions (similarly for each enemy, there are actions that could attack that enemy, and there are several more possible actions for attacking which are limited only to its current aggro target if it has one).Įating a minion to heal has a high weighting, but is ignored if the reaper has higher than 75% life or already has the buff from eating a minion.Įating a minion just for the buff has a lower weighting, but is ignored if the reaper already has the buff or there are no enemies around that minion (so it won't move away from the enemies to eat a far-away minion). Each time it picks an action, it evaluates all possible actions and picks one. The Reaper does not separately decide that it's hungry and then chose a minion. How does Reaper minion decide which of your other minions it will eat when it decides that it's hungry? Is it random or is there a priority of some kind? Cannot support Vaal skills, channelling skills or triggered skills. Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Minions' Attacks have (0–10)% chance to Maim Enemies on Hit
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